Flying pucks – Arduino based board game

When challenged to make physical object with built-in electronics, the mind of human sometimes go mad. In this case we quite managed to moderate our idea stream and actually came up with a board game 🙂

As a part of Physical Computing module in 2nd year, we formed a team with Leanne Fischler, Nick Deane and the fourth guy who has never shown up. The brief was clear:

Using your given sensor & Arduino, you should create a simple (and playful) physical game.

Our sensor was a RFID reader. RFID is a great technology for reading small identifiers from small to medium distance (given by its short wavelength) – few milimeters to few centimeters, or in case of warehouses and logistics, even few meters.


After a brainstorming, we discussed something quite sociable as a game, and came up with a concept of a round table-like thing, which people would stand around and try to flick coins (a pound coin is ideal for this) and strike the wooden tokens into a hole in the middle. Under that hole, there is a RFID reader which detects the colour of the token, assigning a score to that particular colour – person (it can as well be a team).

The animation of Flying Pucks game
The animation of Flying Pucks game

We had the urge to craft something in the workshop (I see a pattern here!) and that’s exactly what we did.

Table Workshop

We went for a MDF as a base, some fibreboard barrier around it, patented arch support in the base and some RGB LEDs, of course 🙂

After inhaling some soldering fumes, the arduino was linked to five RGB LED lights, which worked quite nicely in the dark, being reflected by the round base of the game.

We brought the game to School of Computing, where we met few our friends who were happy to beta-test it, and I would say they quite enjoyed it 🙂

Thank you for reading, you can find this project on Behance as well.